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101. Sound pack - in Player Features and Ideas Discussion [original thread]
I don't know if it has been brought up before - but is it possible to get a few of the sounds from the game for Windows (and/or Linux/Mac)? --- " Multiple exclamation marks are a sure sign for a diseased mind. " -Terry Pratchett
- by Katana Seiko - at 2008.09.22 18:04:00
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102. Helping team pilots in Faction Warfare a crime? - in Player Features and Ideas Discussion [original thread]
Just out of curiosity and totally off topic: If you found a corporation as an outlaw with -10.0 Sec standing, your standings are usually transferred to the corp. If an other player with positive sec standing enters the corp, the corp itself will s...
- by Katana Seiko - at 2008.09.01 13:54:00
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103. blacklist for autopilot - in Player Features and Ideas Discussion [original thread]
Even better: The same that was shown in the movie with FW would happen to that Navy station in Jita as an event... People will have time to evacuate, but as soon as that ship crashes into the station, the station becomes a ruin, and all contracts ...
- by Katana Seiko - at 2008.09.01 13:48:00
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104. Bringing Hull and Armor Repair in line with Trinity - in Player Features and Ideas Discussion [original thread]
Well, we have new Ship Models, a new Cloak Effect and so on, but somehow the old hull and armor effect stayed the same. I produce a cloud of green or yellow-orange particles and that's it... Well, we have that new, nice cloak effect... Can't we ge...
- by Katana Seiko - at 2008.09.01 13:34:00
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105. Idea: The Merchant Gate Network - in Player Features and Ideas Discussion [original thread]
Edited by: Katana Seiko on 01/09/2008 05:13:16 How will it work? When you activate the gate, it will use energy (100 of each isotope per Light Year) from the Depot. Let's say, the distance between Red and Green (from the first post) is 3 Lig...
- by Katana Seiko - at 2008.09.01 05:10:00
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106. Idea: The Merchant Gate Network - in Player Features and Ideas Discussion [original thread]
Edited by: Katana Seiko on 01/09/2008 05:10:56 Up to now, we have only three ways to move from System A to B: #1: Jump Gates. Large gates all over the galaxy - but too small for most capital ships. #2: Cynosural Fields. They can be created by ...
- by Katana Seiko - at 2008.09.01 05:09:00
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107. Countermeasure to scanning - in Player Features and Ideas Discussion [original thread]
Well, let's see: #2: There would be an error message that shows that your scan is not complete. The only thing that would change is that the scout would have to click the scan button a second time or maybe a third time to get a good reading... #3:...
- by Katana Seiko - at 2008.08.28 21:16:00
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108. Countermeasure to scanning - in Player Features and Ideas Discussion [original thread]
Originally by: TaatelinTallaaja Originally by: Fullmetal Jackass Originally by: Asno Malo Greetings, Originally by: Fullmetal Jackass I've been informed that the counter to scanning, is cloaks. That's what people ke...
- by Katana Seiko - at 2008.08.28 06:26:00
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109. Changing how security works - in Player Features and Ideas Discussion [original thread]
Any chance you say why? The data is there anyway (CCP uses it for statistics like "Number of ships in space") - why not use it that way? And the idea that CONCORD would concentrate their efforts on systems with many players is not too far fetched....
- by Katana Seiko - at 2008.08.28 06:14:00
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110. Countermeasure to scanning - in Player Features and Ideas Discussion [original thread]
Currently you can fly around, lock a player of your choosing and scan his cargo or modules. This is mostly abused in order to prepare a suicide camp. Proposal: Give us back some of the skills that were removed some years ago and change the way th...
- by Katana Seiko - at 2008.08.28 01:56:00
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111. Changing how security works - in Player Features and Ideas Discussion [original thread]
Currently the EVE system has a fixed security. However, we might change the system a little. We allready have statistics: We know how many people were killed where, how many people are in space where and how many docked players are in what system....
- by Katana Seiko - at 2008.08.28 01:27:00
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112. Avatars on stations - in Player Features and Ideas Discussion [original thread]
Yes... That feature was announced 3 years ago and is due to become introduced to EVE soonÖ... --- " Multiple exclamation marks are a sure sign for a diseased mind. " -Terry Pratchett
- by Katana Seiko - at 2008.08.28 00:33:00
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113. Change to Cloaking. - in Player Features and Ideas Discussion [original thread]
Originally by: Dr Slaughter Edited by: Dr Slaughter on 27/08/2008 21:46:46 I propose that when you're stationary in a POS shield, or docked in a station there's a 30% chance of you being ejected from the POS shield, or undocking in you...
- by Katana Seiko - at 2008.08.28 00:31:00
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114. Multi-Pilot Capital Ships - in Player Features and Ideas Discussion [original thread]
Each technology has it's limit... Why not bring a ship type that's bigger than the limits of a single Pod? For example, a Pod can only manage 8 Slots of each type - and if there's a ship with 12 high slots, it needs a second pilot... First is the ...
- by Katana Seiko - at 2008.08.19 13:14:00
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115. What's Good About Mining? - in Player Features and Ideas Discussion [original thread]
You get ISK for a forseeable risk (Asteroids won't fight back)... I can do other stuff while I'm mining. That's about all there is. And with the GI Joe thingy: Someone has made a study about it - People who play PvP have had high stress levels du...
- by Katana Seiko - at 2008.08.15 01:44:00
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116. Something for the older player ? - in Player Features and Ideas Discussion [original thread]
Just out of curiosity: Why does a player with that many SP have an ! as character image? Are you afraid to post with your main? --- " Multiple exclamation marks are a sure sign for a diseased mind. " -Terry Pratchett
- by Katana Seiko - at 2008.08.13 02:17:00
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117. PhysX and EVE - in Player Features and Ideas Discussion [original thread]
Edited by: Katana Seiko on 13/08/2008 02:11:34 nVidia just released new drivers for Physics. This time, they are available for Windows XP and Vista (both x32 and x64). Can't we get a new option to use PhysX for some of the rendering? I would ...
- by Katana Seiko - at 2008.08.13 02:11:00
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118. benefits of capturing an enemy system - in Player Features and Ideas Discussion [original thread]
Well, the Sentries belong to Concord - therefore they aren't involved in faction warfare... No newbie would survive them anyway - therefore a bad idea... --- " Multiple exclamation marks are a sure sign for a diseased mind. " -Terry Pratchett
- by Katana Seiko - at 2008.07.31 04:21:00
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119. Rotation solarsystem and warp througe planets - in Player Features and Ideas Discussion [original thread]
Before RMR, when you warped close to a planet, the warp speed lowered a little and your path was "bent" around that planet ot moon... Can't we have that back please? --- " Multiple exclamation marks are a sure sign for a diseased mind. " -Terry Pr...
- by Katana Seiko - at 2008.07.31 04:12:00
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120. Rocket Pods - in Player Features and Ideas Discussion [original thread]
You mean something like loading 10 small rockets and launching them all at the same time into different directions (but turning to head towards the enemy after some distance) before reloading? Sounds great! --- " Multiple exclamation marks are a s...
- by Katana Seiko - at 2008.07.07 10:31:00
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